B.P.S.
0
A.P.B.
0.00
LINES
0
A.P.M.
0.00
H.C.
0
B.P.S.
0
A.P.B.
0.00
LINES
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A.P.M.
0.00
H.C.
0
Welcome to Worldwide Combos!
Click on "Next" to continue.
The first part of the tutorial will explain the basics of Worldwide Combos. If you have already played other similar games, you may want to skip it by clicking "Next" a few more times.
At the top you may find speed tunings and key binds settings to customize your experience. Please keep in mind for now that in some games tunings will be overriden (explained in the second part).
The goal of Worldwide Combos is to stack the upcoming blocks to fill the rows. Depending on how the rows are cleared, some "handicap lines" will be sent to your opponent.
You may move your blocks left, right and down to place them where you want (default keys: arrows).
In order to place your blocks faster, it is possible to use the "Hard Drop" feature (by default: space). Hard dropping is extremely important to keep up the pace in multiplayer games!
You may rotate the blocks before placing them, in order to stack them more efficiently. There are three different rotations available: "Clockwise" (up arrow), "Counterclockwise" (X) and "180 degrees" (C).
This is it for the first part!
Now we are going to look into more specific aspects of Worldwide Combos.
In multiplayer games, the goal is to attack your opponent by sending handicap lines to them. Simply clearing lines one by one does not work: depending on the ruleset, you need to perform some specific actions in order to put your opponent under pressure.
In Standard and Chaos rulesets, clearing at least two lines at once sends lines. Try to put the upcoming blocks in the designated places!
Spins are a more complex yet very powerful strategy to take over your opponent: spin your blocks into a position where they cannot move without rotating again! While Basic rulesets only value T-Spins, Chaos rulesets allow all of them.
You need to use soft drop to achieve those. If this is too hard, don't worry, you may skip and try again later.
Clear lines with consecutive blocks to perform combos! This is a core concept of this game. All rulesets reward combos, and performing on handicap (grey) lines is way more powerful than clearing "normal" lines.
Combos are usually seen as a defensive play, as you can send back the handicap lines that you need to cope with.
Some rulesets feature Bombs handicap lines, as opposed to Holes handicap lines. Place a block over a bomb to make it explode and clear the corresponding line!
Do not forget to use Hold on this one.
Deadline rulesets have slightly more permissive combos. As long as the deadline is greater than 0 you may place blocks that do not clear lines, while keeping your current combo.
Please be aware that the block randomizer varies depending on the ruleset. Right now you may try the 21-bag randomizer, used in Chaos rulesets (was 7-bag at the very beginning, which is used in Holes rulesets).
Deadline rulesets feature the hardest randomizer, as it is totally memoryless.
Worldwide Combos features No Limit and Tuning Limit ruleset. Until now this tutorial made you play on No Limit settings, when Tuning Limit is on line clear delay appears and speed tunings are locked to the default values.
Tuning Limit provides a slower game meta, more focused on strategy and less on speed.
This is it! This tutorial may be played again in the singleplayer section of the website.
Have fun on Worldwide Combos!
Speed tunings values are in milliseconds and only apply to games with no tuning limit.